Friday, March 28, 2014

The $2 Billion (virtual) reality

Facebook is on a buying spree these days, enterprising BPites (especially the innovative young hipsters) can also think of pitching their stuff. Good luck!!!

Facebook is buying Oculus VR, a startup that makes virtual reality headsets, in a $2 billion deal.
Occulus VR founder Palmer Luckey explains reality to his young fans: 
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I've always loved games. They're windows into worlds that let us travel somewhere fantastic. My foray into virtual reality was driven by a desire to enhance my gaming experience; to make my rig more than just a window to these worlds, to actually let me step inside them. As time went on, I realized that VR technology wasn't just possible, it was almost ready to move into the mainstream. All it needed was the right push.

When Facebook first approached us about partnering, I was skeptical. As I learned more about the company and its vision and spoke with Mark, the partnership not only made sense, but became the clear and obvious path to delivering virtual reality to everyone.  

Facebook was founded with the vision of making the world a more connected place. Virtual reality is a medium that allows us to share experiences with others in ways that were never before possible. 

Very little changes day-to-day at Oculus, although we'll have substantially more resources to build the right team. If you want to come work on these hard problems in computer vision, graphics, input, and audio, please apply! 

This is a special moment for the gaming industry - Oculus' somewhat unpredictable future just became crystal clear: virtual reality is coming, and it's going to change the way we play games forever. 

I'm obsessed with VR. I spend every day pushing further, and every night dreaming of where we are going. Even in my wildest dreams, I never imagined we'd come so far so fast. 

I'm proud to be a member of this community - thank you all for carrying virtual reality and gaming forward and trusting in us to deliver. We won't let you down.
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regards